
It's a bit of the opposite of what I put under "NASA". But it gets the job done, there is skill you need to acquire to master this game -> thus it can be quite entertaining.

But until then you can support me by buying this game here. New, assets and a completely new Approach, with that I might get trough the Oculus-Quest submission process. I am actually aiming for a bigger, more complete game, but for that I need to switch over to Entity Component System on Unit圓d, as well as the new Universal Rendering Pipeline. So I experimented with some mechanics to interact with the touch controllers and present you this game on itch.io! Obviously this has to do with the fact that this game would never make it into the official Quest store but I still think this can be an interesting experiment for anyone who plays space games in VR and owns a Oculus Quest, Rift, GO. A version for Go and GearVR can be found here.īut what 3DOF lacks is intractable cockpit elements and a some more controller-buttons and analog sticks by default. It has pyhsics based spacecraft mechanics, dogfights, and intuitive controls. Totally Realistic Space Combat Simulator is my first attempt to fulfill my dream.

After all, 3dof tracking should be sufficient for these kind of games. TIE-Fighter alike simulation for the Oculus GO, GearVR, Daydream or even Cardboard. I always wondered why there is no X-Wing vs.
